Abacus Brands Virtual Reality History - Kids STEM Activity Kit, Ages 8-13 | 79-Piece 3D Wooden HMS Victory Ship Puzzle, 96-Page DK Book, 25+ Immersive VR Experiences, Hands-Free Goggles, Gift Set
Embark on a historical journey with VR HISTORY! Experience pivotal moments, meet iconic figures, and explore ancient civilizations through over 25 immersive VR experiences.
Abacus Brands Virtual Reality History - Kids STEM Activity Kit, Ages 8-13 | 79-Piece 3D Wooden HMS Victory Ship Puzzle, 96-Page DK Book, 25+ Immersive VR Experiences, Hands-Free Goggles, Gift Set
Artigo n.º: 223950033

Abacus Brands Virtual Reality History - Kids STEM Activity Kit, Ages 8-13 | 79-Piece 3D Wooden HMS Victory Ship Puzzle, 96-Page DK Book, 25+

Artigo n.º: 223950033

MZN 4961

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Embark on a historical journey with VR HISTORY! Experience pivotal moments, meet iconic figures, and explore ancient civilizations through over 25 immersive VR experiences.
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O que se Destaca

Immersive Learning
Combines illustrated storytelling and interactive VR technology, providing a captivating educational experience that engages children's imagination and boosts their knowledge of history.
STEM Focused
Encourages STEM-based learning through hands-on activities, fostering critical thinking and problem-solving skills in a fun and creative way for kids aged 8 and above.
Age-Appropriate
Designed specifically for children 8 and up, ensuring content is both age-appropriate and intellectually stimulating, making learning history enjoyable and accessible for young learners.

Detalhes do produto

Shop Abacus Brands Virtual Reality History - Kids STEM Activity Kit, Ages 8-13 | 79-Piece 3D Wooden HMS Victory Ship Puzzle, 96-Page DK Book, 25+ Immersive VR Experiences, Hands-Free Goggles, Gift Set online at a best price in Mozambique. B0D1ZCCS67
Additional FeaturesVirtual Reality Experience
Connectivity TechnologyBluetooth
Compatible DevicesSmartphone
Operating SystemOculus Integration
Connector Type3.5mm Jack, USB
PlatformMeta
Resolution1832 x 1920 per eye
Controller TypeButton Control
VR Operating Platform CompatibilitySmartphone VR
ColorMulticolor
BrandAbacus Brands
Built-In Media96 page book, 3D Wooden Puzzle, VR Goggles
Age Range DescriptionKid
Model NameVR Discovery Box - History
Model Number94789
UPC850009794789
Global Trade Identification Number00850009794789
ManufacturerAbacus Brands
Number of Items1
Unit Count1 Count
Number of Packs1
Mfr Part Number94789
Special FeatureVirtual Reality Experience
Included Components96 page book, 3D Wooden Puzzle, VR Goggles
Age Range (Description)Kid
Item Weight1.5 lbs (680 grams)

Quem Deverá Comprar?

Suitable For
  • Young Learners

    Ideal for children aged 8 and up, enhancing their learning experience through interactive VR and history exploration.

  • STEM Enthusiasts

    Perfect for kids interested in STEM, combining engaging activities with educational elements to promote critical thinking.

  • Teachers and Educators

    Beneficial for teachers wanting to incorporate innovative learning tools into their curriculum to make history interactive.

Not Suitable For
  • Non-VR Users

    Not suitable for those without VR capabilities or those who prefer traditional reading formats over interactive experiences.

DESCRIÇÃO DO PRODUTO

Abacus Brands Virtual Reality History - Kids STEM Activity Kit, Ages 8-13 | 79-Piece 3D Wooden HMS Victory Ship Puzzle, 96-Page DK Book, 25+ Immersive VR Experiences, Hands-Free Goggles, Gift Set

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Perguntas e respostas do cliente

  • Pergunta: What is included in the Virtual Reality History! STEM Learning Activity Set?

    Resposta: The Virtual Reality History! set includes an illustrated interactive VR book alongside a variety of hands-on STEM learning activities. These components allow children to explore historical events and concepts through immersive virtual reality experiences. The VR book features captivating visuals and engaging content designed to spark interest in history, while the STEM activities encourage critical thinking and problem-solving skills. This combination provides an educational yet fun approach to learning, making it ideal for both home schooling and classroom use.
  • Pergunta: What age group is the Virtual Reality History! book designed for?

    Resposta: This interactive VR book and activity set is specifically designed for children aged 8 and up. The content is tailored to be age-appropriate, ensuring that it is both engaging and comprehensible for young learners. The activities enhance their educational experience by stimulating curiosity and encouraging deeper understanding of historical subjects. It's perfect for kids who have an interest in history, technology, or STEM subjects, making it a versatile educational tool that can complement various learning styles.
  • Pergunta: How does the virtual reality experience enhance learning?

    Resposta: Virtual reality offers an immersive learning experience that can significantly enhance understanding and retention of historical concepts. By entering a 3D environment, learners can visualize and interact with historical events and figures as if they were experiencing them firsthand. This type of learning can provoke curiosity and encourage students to engage more deeply with the content. For example, students can explore ancient civilizations or significant historical moments in a way that traditional learning methods may not achieve, making history both exciting and memorable.
  • Pergunta: Can the VR book be used without VR equipment?

    Resposta: While the Virtual Reality History! book is designed to be used with VR equipment, there are often alternative methods for engaging with the content available in the book. Many lessons and activities within the book can be explored using standard 2D formats, allowing users without access to VR technology to still benefit from the educational material. This adaptability makes the book a valuable resource for different learning environments, ensuring that all students can participate in historical exploration regardless of their technological access.
  • Pergunta: What educational topics are covered in the VR book?

    Resposta: The Virtual Reality History! book covers a wide range of historical topics, spanning from ancient civilizations to significant events in modern history. It offers learners insights into various cultures, important historical figures, and transformative moments that shaped the world. This comprehensive approach not only broadens knowledge of history but also fosters critical thinking, as children analyze the impact of these events. This makes it an ideal educational resource for honing analytical and research skills necessary for academic success.
  • Pergunta: Are there any specific skills that kids can develop using this product?

    Resposta: Children can develop a variety of skills by using the Virtual Reality History! set, including critical thinking, problem-solving, creativity, and teamwork. The activities challenge young learners to think analytically about historical events and to solve problems related to STEM concepts. Additionally, the interactive nature encourages collaboration among peers, fostering communication skills and teamwork. For example, group projects based on the historical scenarios they explore can enhance social skills while they work together, making learning more interactive and enjoyable.
  • Pergunta: How can parents support their children's learning with this VR set?

    Resposta: Parents can support their children's learning by engaging with them while using the Virtual Reality History! set. Discussing the historical content together helps deepen understanding, and working on STEM activities collaboratively can enhance the learning experience. Additionally, parents can encourage children to conduct their own research on topics presented in the book, fostering independent learning skills. Such involvement not only nurtures academic development but also strengthens the bond between parents and children through shared educational experiences.
  • Pergunta: Is the content in the VR book suitable for diverse learning styles?

    Resposta: Yes, the content in the Virtual Reality History! book is designed to be suitable for various learning styles, including visual, auditory, and kinesthetic learners. The combination of vibrant illustrations, interactive VR experiences, and hands-on STEM activities caters to different preferences, making the learning process more accessible for every child. This multipronged approach helps ensure that all students, regardless of their preferred learning methods, find value and enjoyment in their studies of history and STEM topics.
  • Pergunta: Can this book be used for classroom activities?

    Resposta: Absolutely! The Virtual Reality History! set is an excellent resource for classroom activities. It can be used to complement lesson plans and provide students with an immersive experience that enhances understanding of the material. Teachers can integrate group projects based on the stories in the book and align them with curriculum standards. Furthermore, it encourages collaboration among students as they work on STEM challenges together, making it a great fit for both individual and group learning.
  • Pergunta: Where can I buy Virtual Reality History! - Illustrated Interactive VR Book and STEM Learning Activity Set in Mozambique?

    Resposta: You can purchase the Virtual Reality History! - Illustrated Interactive VR Book and STEM Learning Activity Set from Ubuy in Mozambique. Ubuy offers a wide range of educational products, making it a reliable platform to find this engaging learning set. By visiting their website, you can explore purchasing options, ensuring a smooth shopping experience for this innovative educational resource.

Abacus Brands Science Kits & Toys 94789 Editorial Review

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Prós

  • Great build quality
  • User-friendly design
  • Reliable performance
  • Stylish appearance
  • Excellent customer support

Contras

  • Slightly heavier than expected.

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